Editorial Note: Quite shockingly, when Adventure
Lantern took a two-year hiatus, the gaming world did
not stop. Among the many games we did not get to
cover during our long absence were the first three
episodes from the current Sam & Max season, called
The Devil's Playhouse. When the fourth episode,
Beyond the Alley of the Dolls became available, Dona
took it upon herself to get us caught up on Sam &
Max's latest adventures. Rather than a formal review
of episode four, what follows is Dona's survey of the
current season with a focus on the latest episode.
The Devil’s Toybox has gone missing and Toys of
Power are scattered throughout the universe... They
grant great power to those that possess them and
some are prepared to go great lengths to obtain
them. The third season of the Sam & Max series
starts with our protagonists trapped on the space ship
of General Skun-ka'pe, the space gorilla, who
managed to collect several Toys of Power. Max
responds to the Toys quite well and uses his newly
acquired psychic powers to kick the General into the
Penal Zone, a prison-like dimension far away from
the world we know (pun very much intended).
Truth to be told, I was not very thrilled with this
season. Similar to the previous two seasons, each
episode introduced a new gameplay concept,
something to keep the players entertained and the
game fresh. However, it all came down to one thing -
using Max’s newly acquired powers. He usually had
about three. It would get tiring very fast. Perhaps it is
just me, but the humor wasn’t as good as it had been
previously either. I am not saying the episodes
weren’t funny - they were - but I did feel like
something was missing.
Telltale took a rather brave approach by combining
sci-fi and ancient fantasy in one game. The downside
is that it took the first two episodes to show the both
'worlds' that come together rather clumsily in the third
one. Another thing that’s new to the series is that the
current season plays more like a movie cut into
several parts. Events are tightly connected and
continue with each new game. This wasn’t the case
with the old series - while all of the episodes had a
common plot, the events were often a few months
apart and there was a lot more freedom for something
completely random and fresh to happen.
Most of the old characters are gone. Those that do
make a comeback, however, have been given a nice
little make-over. The graphics software has been
updated, introducing real-time shadows. Don’t worry if
your computer is a bit old though, the options menu
allows you to fine-tune it so even old machines can
run the game.
Episode four, Beyond the Alley of the Dolls, starts
with an attack of Sam clones. They chase our heroes
in zombie mob fashion, before Sam & Max find refuge
in Stinky’s Diner. The camera becomes shaky,
imitating zombie outbreak movies, while Grandpa
Stinky and Max do their best to fight off the clones
with guns. It is up to Sam to find a way out. The first
half of the game isn’t much different from the previous
episodes, but then things start to heat up. With only
one more episode left everything works towards what
may be the most amazing finale ever. Beyond the
Alley of Dolls gets epic.
I don’t want to give much away, but there is this
'trend' where every fourth episode in a Sam & Max
season has a musical number. It is not quite Good
For You nor a Birthday Mariachi song, but something
completely new and fun and interactive. Playing
through felt very intuitive and rewarding and left me
eager to see more. There is much to look forward to
finding out what lies in The City That Dares Not
Sleep.
|