Are you an avid gamer? Of course you are; silly
question. Do you love adventure games? Again, yes;
you wouldn’t be reading this review if you didn’t. So,
have you heard of the Dream Chronicles? If you
haven’t, I can tell you that it’s a very popular series of
fantasy adventure games with a vociferous cult
following.
What’s it all about?
Try this from the developer’s website: 'The epic
Dream Chronicles saga continues in PlayFirst’s
award-winning adventure series. Play as Lyra, Faye’s
daughter, who finds herself trapped in a strange
dimension on the day before her 18th birthday.
Following clues sent by her grandfather, she flies
across the realm in search of the Clockmaker who will
help her restore time and return home. Solve
intriguing puzzles and search for items that will
reunite Lyra with family and friends in Dream
Chronicles: The Book of Air!'
Concise. Sounds interesting. Select Casual or
Challenging mode, press NEW GAME and Lyra is
standing on Main Street in her beloved town of Wish.
Why beloved? There’s no back-story, no
foreshadowing of events, this is all a bit of a mystery.
Other than a brief opening cut scene, there is nothing
that indicates how or why Lyra finds herself in this
predicament. A box suddenly appears, sent by Lyra’s
grandfather, and it contains a dream journal. Look
inside the journal for guidance when needed. The first
puzzle involves rebuilding the statute of the Guardian
of Knowledge, a task that isn’t overly complicated,
and once completed allows Lyra to move into the
Schoolroom. Now it starts to make a warped kind of
sense; all Lyra has to do is find a map, locate a
means of transport and the game is under way. Lyra’s
grandfather, Tangle, leaves a printed note at each
location offering a series of clues. Once you have
read the note, it flies across the screen and slots into
the dream journal, which records every activity.
There are several main locations to visit; the village of
Wish, the Clockmaker’s Tower; the Tree House
village, Wind Music Island and the Water Collector.
Find the airship, repair it, input the co-ordinates and
traverse an extensive map. There are two or three
puzzle/logic problems to solve at each of the
locations. The type of puzzle defines each location;
clocks, trees, music and water all play a part and
involve numbers, words or sliding blocks. At the
Clockmaker’s, for instance, you will find several
puzzles concerning cogs and gears; fit them together
and make everything run smoothly. Solve the puzzles
and the Clockmaker advises Lyra to find three keys
hidden in the various locations. Once she has the
keys, the Time Synchronisation Machine is activated,
which is easier said than done, and the adventure is
almost complete. Climb Into the airship for the final
time and fly back to the village of Wish.
Dream Chronicles: The Book of Air is a highly
polished 1st person point-and-click game with a
beautifully designed interface and simple control
system. Left click on an item and it flies into the
inventory, which is located at the bottom of the
screen. Inventory items are always visible on screen
and are available to manipulate in a variety of
different ways. Scattered around most of the screens
are dream pieces. Collect a set number of these jewel
pieces and five spells will eventually become active,
Decipher, Reveal, Transmute, Brilliance and Thunder;
without these spells, it is impossible to make any
significant progress.
Even in challenging mode, clues are everywhere
which makes this a very user-friendly game - and
that’s a problem. It’s too user-friendly. I once played a
game called Schizm II which required the player to
convert a series of numbers to a base 12 system,
square the result, and do it with alien instructions - I
needed three weeks of therapy when I eventually
finished the game. Nobody needs that level of
difficulty, but some developers do not want gamers to
solve the puzzles, they want them stuck in their game
world forever. Unfortunately, the developer of Dream
Chronicles has gone in the other direction and made
things too easy. Objects are scattered around the
screens in full view, nothing is hidden, nothing is
ambiguous; everything you need is right there, in your
face. And if, for some unfathomable reason, you do
happen to miss an object there’s a locate button
which will find the object for you. Having said that,
when you eventually reach them, most of the puzzles
are interesting and add to the overall game play,
although I would have liked the screens leading up to
the puzzles to have offered more of a challenge. And
I would have preferred more game play. From start to
finish, The Book of Air takes no more than four hours.
The graphics in this game are stunning. Every
location contains a beautifully crafted, detailed
drawing which adds to the overall dream-like
experience. The airship that takes Lyra around the
various locations resembles a Jules Verne/Captain
Nemo creation and is a wondrous contraption. If the
graphic designers were aiming to provide a cinematic
experience, there’s no doubt about it - they
succeeded.
The voice acting is acceptable; the only three voices
you will hear are Lyra’s, her grandfather’s and the
clockmaker’s. There is an option to turn these voices
off and just read the dialogue straight from the
screen, although I can’t imagine why anybody would
want to do that. In fact, if the sound effects really hack
you off, you can use the mute button and play in
silence, no music, voices or ambient sound. One
gamer took it upon himself to write to the game’s
music composer to tell him, in no uncertain terms,
that he didn’t like the music. He received the following
reply: 'The music in the Book of Air is comprised of
little 15 second stings that swell in and out of the
ambience, instead of longer one or two minute songs
as in the past 3 iterations of Dream Chronicles. I’m
sorry you don’t like this new format, but the developer
adopted a new style.'
Quite so. Couldn’t have put it better myself.
The Book of Air is obviously another chapter in what
will eventually be a complete series of adventures. It
is possible to play this game to a conclusion of sorts
as a standalone adventure, but not knowing what
went before in previous chapters weakens the
storyline and leaves a lot of loose ends lying around.
However, at a budget price of just $6.99, it’s worth
playing first in challenging mode, complete it, and
then go around again in casual mode, which is
essentially a cheat mode. You can then skip all the
puzzles and just enjoy the wonderful graphics. And if
you really like these puzzles, you can keep going
back for more because many of them have random
solutions which differ every time the game is played.
Dream Chronicles: The Book of Air is available for
download here.
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